six realms many worlds

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Six Realms, Many Worlds: From Buddhist Cosmology to Mortal Redemption

Ask six Xianxia fans what the Six Realms are, and you will get seven answers, three flowcharts, a family argument, and at least one person insisting their favourite drama got it right even when it absolutely did not. In fairness, they are not wrong. The Six Realms is one of those gloriously elastic ideas that has been reinterpreted so many times that trying to define it is like trying to frame a cloud. A very pretty cloud. Possibly shaped like a dragon.

When I began building the Mortal Redemption universe, I knew I was stepping into a cultural landscape shaped by Buddhist philosophy, Daoist cosmology, folk religion, historical worldviews, poetic metaphors, political commentary, and modern Xianxia tropes involving demon kings with flowing hair. The task was not to copy one system. The task was to honour the tradition of reimagining the tradition.

Chinese mythologies have never been static. Over the centuries they were sung, rewritten, reinterpreted, and enthusiastically misquoted by storytellers, poets, monks, scholars, and the occasional drunk immortal on a mountain. So when I approached the Six Realms for Mortal Redemption, I did what Chinese storytellers have always done. I examined the old maps, took notes on what resonated, politely ignored what did not serve the story, and then built a world that carries the flavour of the old but the narrative heartbeat of something new.

This post walks through that process. We begin with the classical Buddhist model. Then we explore how Daoism and folklore took those ideas and turned them into places with gates and guardians. After that, we wander through modern Xianxia’s glorious multiversal chaos. And finally, we arrive at the Mortal Redemption system, shaped by philosophy, drama, character arcs, memes, and a touch of Australian irreverence.

If you have ever wondered how one cosmology can become many worlds, this is the guided tour.


The Buddhist Six Realms 

Long before demons learned swordsmanship and devils developed a taste for soul contracts, the Six Realms belonged to Buddhism. They were not physical planes. They were not cosmic neighbourhoods. They were moral orientations. Psychological landscapes. Spiritual feedback loops designed to illustrate how beings cycle through Samsara depending on their intentions and actions.

This is the foundation of everything that came later.

The Six Realms of Rebirth

Deva Realm

Inhabited by gods, radiant beings, and immortals who have accrued vast good karma. Life is blissful. Food appears on cue. Clothes sparkle. The neighbours glide rather than walk. It is very glamorous. The problem is that enlightenment becomes unlikely because comfort dulls motivation. A Deva might live for aeons before remembering that liberation would be quite nice.

Asura Realm
A realm of warlike demigods driven by conflict and jealousy. Asuras are powerful, clever, emotional, and constantly competing. They are the spiritual equivalent of people who enter online arguments for sport.

Human Realm
Humans exist here, in the messy middle ground where joy, sorrow, loss, and growth intermingle. Buddhism considers this the best place for enlightenment. Not too comfortable. Not too miserable. Just enough suffering to inspire self-reflection but enough agency to act on it.

Animal Realm
Existence ruled by instinct. Limited awareness. Constant vulnerability. Rebirth here reflects ignorance, cruelty, or mental fog.

Hungry Ghost Realm
A tragic realm defined by craving without satisfaction. Beings suffer from endless hunger, thirst, or longing. Everything they desire is just out of reach. Symbolic of unchecked attachment and emotional fixation.

Hell Realm
Not eternal, but profoundly unpleasant. The hells in Buddhist texts are elaborate. Fire hells. Ice hells. Places of torment governed by judges with large ledgers. If you have ever spent an afternoon in a government office waiting room, you have tasted the flavour.

What I Borrowed for Mortal Redemption

When I began shaping my version of the Six Realms, these Buddhist concepts became essential ingredients.

  • The psychological basis of realms.
    My Demon, Devil, Celestial, and Mortal Realms each express a dominant attitude: passion, strategy, order, and possibility.

  • The idea of transcendence.
    My Divine Realm borrows heavily from the Buddhist concept of liberation.

  • The moral spiral of rebirth.
    The Shadows Between reflects desire, loss, and memory in a way that nods politely to the Hungry Ghost concept.

  • The notion that power alone does not equal wisdom.
    My Celestials are living proof.

The Buddhist Six Realms became the philosophical skeleton beneath Mortal Redemption. The flesh and clothing are entirely new, but the bones are recognisably ancient.


Daoist and Folk Adaptations 

Once Buddhism entered China, the locals did what they do best: they examined the ideas, brewed tea, then blended the philosophy with existing Daoist cosmology and folk belief to create something uniquely Chinese. It was not a replacement. It was a remix. And it was brilliant for storytellers.

Daoism already had:

  • Immortals who cultivated qi

  • A Celestial Court with hierarchy and paperwork

  • Yin and yang systems

  • Mountains, rivers, spirits, and divine officials

Folk religion added:

  • Ten Courts of Hell

  • Yama Kings and underworld judges

  • Ghost cities and soul roads

  • Household gods

  • Hungry ghosts who needed feeding

Once merged, the Buddhist realms began to “locate themselves” physically.

Buddhist hell blended with the Ten Courts.
The Deva Realm merged with the Daoist heavens.
The Asura qualities trickled into various demons, spirits, and warlike entities.

Most importantly, the universe acquired a bureaucracy. A very detailed one. Heaven had departments. Hell had clerks. Mortals had ancestral obligations. The living and dead existed in conversation.

How This Influenced Mortal Redemption

This syncretic period gave me three major inspirations.

1. Celestials became a structured society
Not just radiant beings, but officials with rules, punishments, promotions, and the kind of pettiness only achievable after several thousand years of uninterrupted office politics.

2. Devils inherited elegance and judgement
Instead of torment, my Devil Realm uses contracts, negotiation, soul arts, restraint, law, and strategic cruelty. Less torture. More chess.

3. Demons evolved into a proud, untamed civilisation
Rather than corrupted spirits, my demons embody vitality, change, risk, and passion.

This era proved that myth is not fixed. It evolves. It absorbs. It adapts. And that lesson became the heart of how I built my own realms.


Xianxia and Fantasy Reinterpretations 

Then came the era of Xianxia, where the Six Realms stopped pretending to be moral metaphors and became fully fledged dramatic settings complete with colour grading and slow-motion hair flicks.

Modern Xianxia treats the realms as:

  • Physical worlds

  • Cosmological neighbourhoods

  • Sources of innate character traits

  • Aesthetic categories

  • Political systems

  • Convenient excuses for portals

It is less philosophy and more narrative engineering.

Why Xianxia Reinvented the Realms

Because stories need:

  • Conflict

  • Contrasting cultures

  • Dramatic geography

  • Rival species

  • Romance across borders

  • Portals that break down at inconvenient times

And because the word “realm” lets you add a new world without explaining your astronomy.

Common Realm Structures

Dramas typically feature:

  • The Mortal Realm

  • The Celestial or Immortal Realm

  • The Demon Realm

  • The Devil Realm

  • The Underworld or Ghost Realm

  • A Divine or Supreme Realm

These correspond loosely to Buddhist and Daoist ideas but are primarily shaped by modern audience expectations.

Tropes I Borrowed

1. Demons as instinctive, powerful, emotional beings
Often derived from animal spirits. Their chaotic energy inspired my Demon Realm’s Aries-like cultural logic.

2. Devils as ambitious, seductive masterminds
Echoing Asuras and underworld spirits. This became the foundation of my Devil Realm’s elegance and ruthlessness.

3. Celestials as bureaucratic immortals
Perfect hair. Slightly smug. Mildly condescending. I took the trope and shaped it into a full cultural philosophy of righteous order.

4. The Ghost Realm and its paperwork
The influence shaped my Shadows Between: a liminal space with rules, guardians, and consequences.

5. Divine beings beyond the system
A narrative ceiling that gives cosmic stakes without needing entire new universes.

How Xianxia Empowered My Worldbuilding

Xianxia taught me:

  • You can mix mythologies as long as the internal logic is solid.

  • Readers love dramatic contrasts.

  • Realms function beautifully as metaphors for personality, trauma, power, and identity.

  • A multi-plane universe is a breeding ground for plot, politics, and painful romance arcs.

  • Characters from different realms behave differently, which enriches conflict.

In short: Xianxia normalised creative cosmology. It gave me permission to build Mortal Redemption as a living universe shaped by culture, philosophy, and narrative need.


Crafting the Mortal Redemption Six Realms 

Now we arrive at the part where everything comes together. Mortal Redemption was not designed to replicate doctrine. It was designed to reflect on doctrine, then build a narrative system that supports complex characters, political intrigue, forbidden love, multi-realm tension, and my personal love for dark immortals with tragic backstories.

Here is how each realm crystallised.

The Mortal Realm

Inspired by the Buddhist human realm, mortals represent:

  • Impermanence

  • Growth

  • Hope

  • Fallibility

  • Ambition

They have short lives, limited power, and vast emotional range. This realm is where destinies begin. Mortals make mistakes. They survive consequences. They fall in love with immortals and cause inter-realm incidents. Mortals keep the story grounded.

The Demon Realm

This realm is shaped by:

  • Daoist nature spirits

  • Folk tales

  • Aries energy

  • Australian cultural attitudes

  • Xianxia demon heroes

Demons are passionate, physical, direct, loyal, and gloriously chaotic. They do not fear risk. They do not seek pity. They respect strength, courage, and honesty. Their world is full of volcanic mountains, shifting landscapes, and the Abyss, where even the land remembers trauma.

I wanted demons who are not “evil”, but wild. Not corrupted, but unbounded. Not monstrous, but magnificent.

The Devil Realm

I combined:

  • Asura ambition

  • Underworld bureaucracy

  • Xianxia devil aesthetics

  • Political gamesmanship

  • Dark winter landscapes

Devils are strategists. Elegant. Seductive. Terrifying. They value intelligence, restraint, and precision. Their realm is cold in climate and colder in ambition. They are not villains. They are calculated forces of desire and consequence. Their society is clan-based, with family names that carry centuries of history.

Contracts are their art form. Schemes are their language. Devotion is their downfall.

The Celestial Realm

Drawing on:

  • Daoist immortals

  • Devas

  • Bureaucratic heavens

  • Poetic purity

  • Ritualistic order

Celestials represent structure, confidence, and righteousness. They genuinely believe they serve the greater good. Some do. Others have simply enjoyed privilege for too long. Their laws are strict. Their palaces are luminous. Their politics are as dangerous as any demon battlefield.

They are the perfect foil for demons and devils.

The Shadows Between

My most original creation, inspired by:

  • Hungry Ghost metaphors

  • Reincarnation tropes

  • Liminal Daoist spaces

  • Narrative need for a memory-reset mechanic

  • Mythic guardianship patterns

The Shadows Between is a realm of transition. Identity unspools here. Memories fade or sharpen. Souls pass through to be reborn or restored. The Lady of the Shadows guards this space, bound by ancient prophecy and hidden lineage.

This realm allowed me to explore themes of:

  • Fate versus choice

  • Memory versus identity

  • Desire versus loss

  • Power versus vulnerability

Without it, Mortal Redemption would lack its emotional spine.

The Divine Realm

This realm reflects:

  • Buddhist transcendence

  • Daoist ascension

  • Mythic resonance

  • Narrative distance

Divines sit outside the celestial–demon–devil dynamic. They are beyond karma, beyond politics, and rarely intervene. Their presence adds gravity. Their absence adds tension. They are not perfect. They are simply farther along.


Conclusion 

The Six Realms began as a Buddhist framework for understanding existence. Over centuries it absorbed Daoist cosmology, folk belief, classical literature, court politics, poetic symbolism, and the creative chaos of modern Xianxia. By the time these ideas reached me, they were already a living tradition made up of countless retellings and reinterpretations.

Mortal Redemption is one more link in that chain.

By studying the original sources and understanding the cultural threads, I was able to build a cosmology that honours tradition without being constrained by it. Each realm reflects philosophical roots. Each realm is adapted for emotional resonance, character conflict, and narrative depth. The result is a universe that feels ancient yet flexible, culturally grounded yet creatively vibrant.

And if the demons, devils, and celestials have yet to agree on who is actually in charge, that only proves the point. Mythology was never meant to be tidy. It was meant to evolve.

Writers are not archivists. We are storytellers. Our job is not to preserve the map exactly as we found it. Our job is to understand why the map exists, then redraw it so that new stories can cross the same mountains in fresh ways.

Mortal Redemption is my redrawn map. I hope it encourages others to create their own.


FAQ 

1. Are demons and devils the same thing?
Not even close. Devils plot your downfall with a contract. Demons challenge you to a friendly duel and expect drinks afterward.

2. Why didn’t you keep the Buddhist system as is?
Because Buddhist metaphysics are brilliant, but I am writing epic fantasy, not a beginner’s guide to enlightenment.

3. Is the Demon Realm meant to be evil?
No. They are chaotic, fiery, passionate, and sometimes ridiculous, but morally they sit wherever they please.

4. Why is there a Shadows Between?
I needed a liminal realm for reincarnation, memory loss, spiritual customs control, and emotional devastation. Also, it is fun to write.

5. Are the Celestials actually superior?
They certainly think so. The rest of the universe disagrees.

6. Why do devils use contracts?
Because contracts are a beautiful blend of strategy, art, power, and poetic cruelty. Also, devils love paperwork more than Celestials love rules.

7. Can mortals ascend directly to the Celestial Realm?
Yes, but slowly, painfully, and usually with spectators waiting to see if they explode.

8. Why does the Demon Realm have the Abyss?
Because a realm built on chaos and courage needed a geographical feature capable of traumatising the landscape.

9. Do Divines ever intervene?
Almost never. When they do, everyone panics.

10. Can readers use your realm model in their own stories?
Gladly. Rewrite it. Twist it. Reinvent it. Myth survives through reinterpretation.

13 Moons Cosmology

13 Moons, 6 Realms, Infinite Trouble

13 Moons, 6 Realms, Infinite Trouble: Birth Omens in Xianxia Astronomy (Part Two) – Cultivating Dragons

Further reading: 

Chinese Cosmology

Ancient Chinese Cosmology

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